Part 1 Human Beings and Learning
Chapter 1 Educational Theories and Methods
Chapter 2 Fusion of Education and Information Technology
Chapter 3 AI and Education
Chapter 4 Virtual-Reality Interaction Technology and Education
Chapter 5 Real Experiment Design and Education
Chapter 6 Big Data and Education
Part 3 Creative Thinking Ability Cultivation and Cases in Integrating Application of Educational Information Technology
Chapter 7 Practical Path of Creative Thinking Ability Cultivation
Chapter 8 Students' Cases: Integrated Application of Learning Theories, AI, Real
Experiment Design, and Data Analysis
Chapter 9 Students' Cases: Integrated Application of Learning Theories, Virtual-Reality Interaction Technology, Real Experiment Design and Data Analysis
References